GetGo by Giant Eagle · UX Researcher & Designer
The Problem
GetGo's mobile ordering menu had grown without a clear structure. Users had to navigate up to 7 levels deep just to add a single item to their cart. With each level requiring a separate tap and each tap adding 3 to 5 seconds due to app load times, the friction compounded fast. Some items required up to 8 clicks just to reach the add-to-order screen.
The menu also exposed 419 separate lines. Not because GetGo had 419 products, but because size variants, build options, and customizations were surfaced as individual rows instead of being consolidated within item detail pages. The result was a menu that felt twice as large as it needed to be.
Current state: 7 navigation levels to add one item to order
Competitive Analysis
I audited McDonald's and Taco Bell mobile ordering flows to establish a benchmark for click depth and add-to-order efficiency before defining a target for the redesign.
Both competitors surface price and an add action within 2 to 3 taps. GetGo required up to 8. That gap defined the redesign target.
Research and Findings
I conducted tree testing and usability research to identify where the taxonomy was breaking down. Users consistently struggled to find items because the category structure did not match how they think about food.
The Redesign
The restructured taxonomy reduced navigation depth from 7 levels to 4 and cut exposed menu lines from 419 to 205. These were not arbitrary cuts. Every change was grounded in the research.
Reducing lines did not mean removing products. It meant moving size variants, build options, and sub-type choices out of the top-level menu and into item detail pages where they belong.
Lines of Items Compared
51% reduction in exposed menu lines
Before and after: proposed menu required 2 to 3 taps vs the original 5 to 8
A/B Validation
The proposed taxonomy was validated against the original using A/B testing to confirm the restructured hierarchy performed better before full implementation was recommended.
Reflection
A menu that makes users think is a menu that loses orders. The goal was not to make it prettier. It was to make it faster to use.
— Stephanie Gross, UX Researcher & Designer